Advancing epochs
🔗Epochs are campaign milestones. Advancing an epoch commits the campaign to a later point in time, applies completed work, and lets the next planning period begin.
Screenshot placeholder: epoch manager with an advance button and campaign summary.
What advances when an epoch changes
🔗Advancing an epoch can affect:
- Current campaign time.
- Completed construction, upgrades, research, manufacturing, and launches.
- Budget changes from costs and contract prizes.
- Availability of recovered parts.
- Which plans are now historical instead of future work.
Use epochs when you are satisfied with the scheduled work and want the campaign state to move forward.
Review before advancing
🔗Before advancing, check:
- The base timeline has no unresolved conflicts.
- Required buildings are constructed before their work starts.
- Research completes before manufacturing.
- Manufacturing completes before launch.
- Contract flights satisfy their requirements.
- The budget remains positive enough for the next plan.
Why an epoch may be blocked
🔗The campaign can refuse or warn about an advance when the plan contains invalid dependencies, impossible launches, timeline overlaps, missing parts, or budget issues.
Fix the earliest blocking issue first. Later warnings often disappear once the upstream dependency is corrected.
After advancing
🔗Once the epoch advances, inspect the new base state. Recovered parts, newly unlocked upgrades, completed buildings, and contract rewards may open better mission plans for the next epoch.